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About
Christian Simms's Software R&D, Generative Programming and other R&D.
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Fri, 25 Jun 2004
Easiest way to create OpenGL scripts
The standardized OpenGL API is a pain in the arse to use, it's too low-level for the casual programmer --
e.g., it requires you to do your own double-buffering, plus no scenegraph API.
There are many projects which provide easier to use wrappings of this API, but even these are often rather
low-level. The simplest and highest-level wrapper I've found is VPython. It has some really impressive demos for such short programs.
Its biggest drawback I believe is that it's difficult to extend it (e.g., image/texture mapping is missing) because
it's basically python method wrappers of a C library the authors wrote.
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