Christian Simms's Software R&D
   


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Christian Simms's Software R&D, Generative Programming and other R&D.

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  •        
    Fri, 25 Jun 2004

    Easiest way to create OpenGL scripts
    The standardized OpenGL API is a pain in the arse to use, it's too low-level for the casual programmer -- e.g., it requires you to do your own double-buffering, plus no scenegraph API. There are many projects which provide easier to use wrappings of this API, but even these are often rather low-level. The simplest and highest-level wrapper I've found is VPython. It has some really impressive demos for such short programs. Its biggest drawback I believe is that it's difficult to extend it (e.g., image/texture mapping is missing) because it's basically python method wrappers of a C library the authors wrote.

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